Shane_web_portraitAndrew_web_portrait

Shane Prince

Over his career Shane has worked on proprietary cross platform game engines, assessed game project viability and managed game projects from inception to live operations. He has contributed to multiple sports titles and a number of AAA titles within the mobile space.

With over 13 years’ technical experience delivering market-leading titles to millions of users, Shane provides technical direction for GaasWorks and leads the development team.

Shane began playing games in the days of the Commodore 64, and he’s been making them since first experimenting with the Amiga E programming language in his youth. He looks forward to one day growing up, but in the meantime continues to hone these rare skills.

Andrew Carter

Andrew joined the Games Industry in 2012 as an analyst at NaturalMotion just as their latest title, CSR Racing, was breaking records on the appstore. He would later become the primary analyst for NM’s next record-breaking game, Clumsy Ninja.

In 2015, Andrew moved his data science skills to Exient and would soon become the company’s first Director of Live Ops. Andrew’s experience both using and developing live ops solutions for both companies is now brought to bear creating the ultimate live ops solution here at GaasWorks.

He’s also a long-distance runner and LFC fan who enjoys writing about himself in the third-person.

Jennifer_web_portraitNat_web_portrait

Jennifer Manson

Jennifer built two successful businesses of her own before unexpectedly but delightedly falling into the fantastic world of games. Her diverse career background ranges from software development to freelance journalism, but her real strengths lie in communication and project realisation, which is what she heads up for GaasWorks.

She loves turning up to work every day to be inspired by the people around her and is excited to be bringing together a strong, empowered team to create something unprecedented.

Natalie Griffith

Natalie started in the games industry in 1991 as a graphic designer, later spending five years as the editor of Official Nintendo Magazine Australia, eventually joining Blitz Games Studios, where she established and ran the PR & marketing team for 12 years.

Forming her own agency in 2013 (Press Space), she now supports a wide array of games and technology companies (as well as a number of bands) with their brand, marketing, communications and social media strategies, specialising in being an ‘embedded’ consultant with exciting startup teams like GaasWorks.

She’s passionate about helping people and companies succeed their potential, in sourcing unique Converse and geeky jewellery, and amassing a LEGO collection that is taking over her office.

Andrew_web_portrait

Andrew Carter

Andrew joined the Games Industry in 2012 as an analyst at NaturalMotion just as their latest title, CSR Racing, was breaking records on the appstore. He would later become the primary analyst for NM’s next record-breaking game, Clumsy Ninja.

In 2015, Andrew moved his data science skills to Exient and would soon become the company’s first Director of Live Ops. Andrew’s experience both using and developing live ops solutions for both companies is now brought to bear creating the ultimate live ops solution here at GaasWorks.

He’s also a long-distance runner and LFC fan who enjoys writing about himself in the third-person.

Shane_web_portrait

Shane Prince

Over his career Shane has worked on proprietary cross platform game engines, assessed game project viability and managed game projects from inception to live operations. He has contributed to multiple sports titles and a number of AAA titles within the mobile space.

With over 13 years’ technical experience delivering market-leading titles to millions of users, Shane provides technical direction for GaasWorks and leads the development team.

Shane began playing games in the days of the Commodore 64, and he’s been making them since first experimenting with the Amiga E programming language in his youth. He looks forward to one day growing up, but in the meantime continues to hone these rare skills.

Jennifer_web_portrait

Jennifer Manson

Jennifer built two successful businesses of her own before unexpectedly but delightedly falling into the fantastic world of games. Her diverse career background ranges from software development to freelance journalism, but her real strengths lie in communication and project realisation, which is what she heads up for GaasWorks.

She loves turning up to work every day to be inspired by the people around her and is excited to be bringing together a strong, empowered team to create something unprecedented.

Nat_web_portrait

Natalie Griffith

Natalie started in the games industry in 1991 as a graphic designer, later spending five years as the editor of Official Nintendo Magazine Australia, eventually joining Blitz Games Studios, where she established and ran the PR & marketing team for 12 years.

Forming her own agency in 2013 (Press Space), she now supports a wide array of games and technology companies (as well as a number of bands) with their brand, marketing, communications and social media strategies, specialising in being an ‘embedded’ consultant with exciting startup teams like GaasWorks.

She’s passionate about helping people and companies succeed their potential, in sourcing unique Converse and geeky jewellery, and amassing a LEGO collection that is taking over her office.